# Roadmap

## Milestone 1 — local vertical slice

- Ten-player generated clubs
- Deterministic match engine
- Watchable replay
- Consequence and draft loop
- Local save and reset
- Engine tests

## Milestone 2 — roster strategy — complete prototype

- Head coach role assignment and ranked touch priority
- Player form, morale, and career ledger
- Club naming, colors, and crests
- Weekly leaderboard lobby
- ASMR procedural soundscape and longer rolling-ball matches
- Scoring celebrations and expanded player cards

Still planned within the strategy layer: aging, deeper trait counterplay, persistent match history, and draft scouting uncertainty.

## Milestone 3 — asynchronous multiplayer

- Accounts and authentication
- Server-owned clubs and rosters
- Matchmaking queue
- Immutable roster snapshots
- Server-generated seeds and results
- Inbox for completed match replays
- Draft offer expiration and transaction log

## Milestone 4 — live operations

- Seasons, divisions, and leaderboards
- Anti-cheat and idempotent match processing
- Balance configuration by rules version
- Moderation and safe display names
- Analytics, crash reporting, backups, and admin tools
- Cultural consultation and visual identity review

## Milestone 5 — production polish

- Sound and animation pass
- Accessibility settings and reduced-motion mode
- Mobile performance and offline replay caching
- Onboarding, help, privacy, terms, and age-rating review
- Store listing and share-card assets
